Eica was born from the researches of professor Carla Verônica from the Federal University of Rio de Janeiro. It’s philosophy consists on providing children with a learning environment using games that have no apparent rules, but are actually capturing and adapting to every decision of the user, while generating extensive data on his pedagogical development.
In EICA the player controls a cavemen, discovering the world, combining “random” objects and crafting new tools, until his rise to civilization.
I was hired as a consultor to transform the collective work of several members of the project into a working game. After closely studying its pedagogical background, constant sketching, interviews and ideations, I delivered the first Game Design Document. I was also hired as the lead art director and to create most visual and gameplay assets. The game became the foundation of professor Carla’s PHD and is being further developed to be used on public schools throughout Brazil.