February 23, 2018

Reading and Writing Electronics Text: Assignment 03

Assignment 03 – “Happy Disaster” Introductions For this assignment I decided to mix two poems from the Brazilian concretist poet Ferreira Gullar. I chose his works because of it’s descriptive and originally deconstructed structure. Also, I’ve been always curious how his poems are surrounded by “objects”: his words are “stand alone” object waiting to be categorized, making them an interesting choice for playing with them in Python. The theme of “happiness” and “disaster” also resonates with my “brazilian soul” and my current longing for the particular kind of “strangeness” of my native land. Even calling Brazil a “native land” seems very strange; a result of distance, I suppose; of “saudade”: the portuguese word for missing something so much it becomes […]
February 23, 2018

Future Scenarios – Research Theme

News today: What are the main news outlets and does traditional media still matters in this age of  social media? (post not finished)
February 9, 2018

Reading and Writing Electronics Text: Assignment 02

Assignment 02 – my first Electronic Poem Introductions For this assignment, I had to create my own electronic poem using some of the classical examples given. I decide to use “Toroko Gorge” by Nick Monfort, because of the way it generated a scenario where the reader could roam through. My poem “Sole to Heart” was then generated using only words found on the NIKE.com website – including the title. I was curious about what kind of environment the bombardment of marketing call-to-actions would create. Maybe in the future, this same code could generate virtual reality environmental poems. Will we live in virtual corporate worlds? Are we already there? What’s the landscape that marketing call-to-action “salesspeak” that’s being generated in our […]
January 31, 2018

Reading and Writing Electronics Text: Assignment 01

Assignment 01 – Transcription LINK TO TRANSCRIPTION FILE HERE The goal for this first assignment of the Reading and Writing Electronic Text, was to transcribe something, anything that wasn’t already available as electronic text. I have chosen to transcribe the following youtube video from a lecture I gave in 2014, together with Franey Nogueira, about this (not so) new thing called Virtual Reality about the Video The lecture took place at the Institute for Technology and Society of Rio de Janeiro, where every week experts in different fields would talk about the latest and most pressing issues. That year, the Oculus Rift headset was just released for developers and researcher, and I took it to myself to spread the word […]
January 26, 2018

DWD Servers – First Week

Syllabus and first week assignment: https://itp.nyu.edu/~sve204/dwd_spring2018/node_vps_basics.html My GIT page: https://github.com/Brasukart/DWD2018
December 14, 2017

Fabrication – Two Materials – Designer Bag

For this assignment I had to use two different materials – plywood and  acrylic excluded – using fasteners. Since first class I wanted to combine metal with wood. I believe these very basic materials can bring sophistication to any project: what If I stretched this relationship to its bare minimum? Designer bags, as wonderfully crafted that they are, still have most of its value related to its branding. I bought several different fasteners, ropes and chains – but chains prevailed.  
December 14, 2017

Fabrication Final – Social Tree: Like Timer

My social tree project is now fully functional: the wood sculpture with the solenoid was sanded and the interface with the Facebook API worked. If the Social Tree Facebook page doesn’t get a new like after some pre-determined time, a signal is sent and the flower attachment drops. But I wanted a way to show the user how long until the drop, as well as giving some feedback from receiving new “likes”. So the “Like Timer” was developed. The timer consists of a servo motor housed inside a wooden container. A dial shows how close to the “drop” the Social Tree sculpture is. For finished I applied soft fabric, using glue. The Social Tree Sculpture fully functional. The rough shape […]
September 27, 2017

PCOMP – Where is my mind? One month of ITP

Haven’t done much around here. Maybe I was so happy with making the LEDs to blink when a button is pressed that I decided “that’s all my brain can handle for now”. Some could say I was being lazy, but I like to think that I’m just pacing myself during this first exhausting month of ITP. But “being overwhelmed” time is over! It has been one month since I came to New York so better make some LEDs and sensors shine! Book. Just got my edition of “Make: Getting started with Arduino – 3rd Edition” from the mail. I know there is a ton of information already at the class page and around the internet in general, but having an […]
September 19, 2017

ICM Assignment 02 – Yes Simulator 2017

http://alpha.editor.p5js.org/Brasil.Gabriel/sketches/BJRU1SJjW   For this assignment I had to fulfill certain objectives: Create a sketch that includes (all of these): One element controlled by the mouse. One element that changes over time, independently of the mouse. One element that is different every time you run the sketch. I created two sketches, but only the second fulfilled all objectives. The first: https://alpha.editor.p5js.org/Brasil.Gabriel/sketches/r1-nsJicZ was a paintbrush where mouse click changed alpha, but it wasn’t random.    
September 12, 2017

ICM Assignment 01 – Drawing a face

Ling to my p5 editor code here It has been a long time since I coded anything, and I can say with a fair amount of certainty that the number of times I started to code number in the several dozen, but THIS TIME I shall go beyond lesson 5! For this first exercise I had to create a simple drawing using shapes. I started several times, with different screen sizes, but I had a hard time understanding the coordinates. So I used an online pixel art creator called Piskel (link here) and there I made a basic drawing to get the hang of the overall coordinates of the objects I was going to add in P5.   I added several […]
September 10, 2017

PCOMP_01 Where is my body?

Initial insights on “A brief rant on the future of interaction” (here) Sometimes I feel contemporary creators, be they architects, UX designers, product designers, don’t like the fact that we humans have bodies. We are not only a remarkable animal capable of deductive thinking and making the most outrageous correlations (this lamp reminds me of my uncle John…and the GDP of Sweden), but we are also a big, hulking piece of flash, riddled with sensors, smells, and glands, coming in many different sizes, colors, and shapes. Also, we humans have tastes, individual and cultural ones, honed after thousands of years of civilization. But I also had this nagging feeling that, what was usually depicted as contemporary modernist intellectualism, is actually […]