December 14, 2017

Fabrication – Two Materials – Designer Bag

For this assignment I had to use two different materials – plywood and  acrylic excluded – using fasteners. Since first class I wanted to combine metal with wood. I believe these very basic materials can bring sophistication to any project: what If I stretched this relationship to its bare minimum? Designer bags, as wonderfully crafted that they are, still have most of its value related to its branding. I bought several different fasteners, ropes and chains – but chains prevailed.  
December 14, 2017

Fabrication Final – Social Tree: Like Timer

My social tree project is now fully functional: the wood sculpture with the solenoid was sanded and the interface with the Facebook API worked. If the Social Tree Facebook page doesn’t get a new like after some pre-determined time, a signal is sent and the flower attachment drops. But I wanted a way to show the user how long until the drop, as well as giving some feedback from receiving new “likes”. So the “Like Timer” was developed. The timer consists of a servo motor housed inside a wooden container. A dial shows how close to the “drop” the Social Tree sculpture is. For finished I applied soft fabric, using glue. The Social Tree Sculpture fully functional. The rough shape […]
November 30, 2017

Social tree – enclosure

The goal for this assignment was to build an enclosure. I decided to make an enclosure out of one of my still rough pieces from my later “5 of something” assignment. This particular enclosure would become a prototype for my IC and PComp “grand” final project: The Social Tree. Inside this enclosure I will house a micro 5v solenoid and it’s cables. Only then I would sand the rough piece into its final sculpture/tree/“crooked finger” shape. As recommended, I wanted to it possible to open and close the final piece, using tiny shafts of wood or maybe a hinge, but – as it is described beloow – some problems prevented me to do it.  
November 29, 2017

Social Tree

Basic Concept Creating a Tree that, instead of water and minerals, thrive on “likes” from it’s very own facebook page. The Social Tree is a physical sculpture made of wood and electronics with a leaf attached to one of its branches. It that will have it’s own Facebook Page where it will post pre written messages asking for more attention (likes) from other users. If no likes are given, the sculpture will release is “leaf” and will post how sad it is. Fabrication of the Foam and Wood prototypes HERE. ICM – PCOM – Fabrication This project started as a Physical Computing experiment on creating physical consequences from our social media actions. During Fabrication classes I developed several prototypes on […]
November 16, 2017

Fabrication – Laser Cutting Acrylic Stand

Goal of this assignment was to laser cut…something. Keeping with my ongoing theme of strange wooden sculptures, I decided to laser cut some fancy stand for them, so that they can float above the rest on bended acrylic.      
November 11, 2017

ICM – Final Project – Auto Video News Generator

Basic Outline presented in class Nov 8: System that reads data on a news article library, and generates a video version of it. The tone can be practical – using actual images and words in the article -, or more experimental – mixing and matching unrelated images while giving a new meaning on the original news.   The idea is to use an algorithm capable of reading a written news story and create a video version of it like the one bellow References NYTIMES Json library – http://developer.nytimes.com/archive_api.json#/README    
November 9, 2017

Intro to Fabrication – “5 of something”

The assignment asked for creating five copies of an object. If seems like the goal was to prove that making copies is hard, if so, lesson learned! I decided to further develop the “Make a flashlight” assignment, but instead of carving in balsa foam, I’d make it in wood. Five of them. In order to streamline the production I gave even more attention on the drafting of the blueprints. These would end up being used throughout the fabrication, even if the final result wasn’t exactly what I’ve drawn. For material I used some soft balsa wood block. Blueprints and guides were drawn on the block, with attention on finding the most efficient cuts, so that the same movement could shape […]
September 22, 2014

Oculus Connect 2014 – Novidades e Desafios

O Oculus Connect 2014 reuniu os criadores do Oculus Rift com desenvolvedores e entusiastas, não só para celebrar a revolução da Realidade Virtual, mas para chamar a comunidade para buscar soluções para os muitos desafios que essa nova mídia apresenta. Durante o principal painel do Oculus Connect 2014, encontro internacional organizado pela OculusVR, um ouvinte fez a pergunta sobre “ o que poderia fazer com que a realidade virtual falhasse dessa vez?”: “Bem, pra começar evitamos pegar o mesmo avião!” A resposta de Palmer Luckey, jovem fundador da empresa, não poderia estar mais correta. Além do garoto de 24 anos, estavam ali presentes o CEO Brendan Iribe, o cientista chefe Michael Abrash e o guru da computação gráfica para games […]
September 19, 2014

BrasilVR no Instituto de Tecnologia & Sociedade e na Globo News

O BrasilVr foi convidado pelo Instituto de Tecnologia e Sociedade (ITS) para mais uma apresentação de Realidade Virtual. O encontrou rendeu tanto que fomos convidados para levar o Oculus Rift para participar do programa Navegador da Globo News! Quando consegui a licença para o developers kit do Oculus Rift, minha intensão e da artista visual Franey Nogueira era mais do que criar e experimentar essa nova onda da realidade virtual. Tão fascinante quanto usar esse tipo de aparelho é poder observar outras pessoas balançando com o Oculus na cabeça e as discussões que um simples passeio de montanha russa digital pode suscitar. Qual foi minha surpresa quando fomos convidados (graças ao intermédio de Anitta Boavida do Parque Lage) para encontrar […]
September 17, 2014

Arte e Realidade Virtual no Parque Lage

Ao longo da história da arte, o surgimento de novas mídias deram aos artistas novas ferramentas para que possam criar suas obras e com isso construir novas maneiras da humanidade ver a si mesma e ao mundo que a cerca. De que maneira a popularização da Realidade Virtual irá influenciar nesta construção artística? Com essa e outras perguntas que o artista sonoro e professor Franz Manata me convidou para apresentar o Oculus Rift para sua turma de “análise de portfólio”, nas belíssimas dependências da Escola de Artes Visuais do Parque Lage, no Rio de Janeiro. Montado a parafernália necessária (laptop parrudo, Oculus, projetor e a busca por tomadas), o próprio Franz e seus alunos puderam experimentar pela primeira vez um […]
September 17, 2014

BrasilVR de volta

Foi só o BrasilVR entrar no ar que logo uma sucessão de eventos (e trabalho na Copa do Mundo) me fez deixar o site em banho maria. Mas isso não significa que as experiências com Realidade Virtual tenham parado! Muito pelo contrário! Neste últimos meses tive a oportunidade de apresentar o Oculus para diversas instituições, incluindo a Escola de Artes Visuais do Parque Lage e, mais recentemente, o ITS, Instituto de Tecnologia e Sociedade. O resultado deste último encontro é que o Oculus Rift será pauta do programa Navegador do GNT dia 22, segunda feira, as 20:00. No campo das experiências pessoais, já consegui alcançar etapas importantes na implementação do Oculus Rift no UNITY 3D e modelagem no Maya. É […]